How To Change The Weather In Gta 5
Weather is a fundamental aspect of the Thousand Theft Auto Earth that has existed throughout almost of the G Theft Motorcar games.
Clarification
The weather in the game is controlled past a time cycle which triggers certain weather types to occur at random or pseudo-random times.
In some games, weather is localized to certain parts of their maps, while other games come across inescapable weather changes impact the entire playable expanse. Grand Theft Automobile: San Andreas has the most various biomes in its map, then besides has the nearly diverse conditions.
The games can also simulate transitions between weather types. For case; it may be cloudy, then a slight drizzle may fall, followed past rain then a thunderstorm. This is a perfect case of the wide varieties of weather mixtures the game is capable of doing. The games tin also simulate wind, which can realistically result in trees swaying back and along and increased turbulence while flying aircraft.
Broadcasters on some Radio Stations ofttimes comment on the current weather condition or announce the weather forecasts in the local area. The Internet in Grand Theft Auto Four likewise has conditions forecasts. Eyefind.info in One thousand Theft Auto V displays the current atmospheric condition in the peak right corner.
The first atmospheric condition report was in G Theft Auto: Vice Urban center, where it was used to implement the Island Restrictions, announcing the closure of the bridges in Vice City due to the threat of Hurricane Hermoine.
In the HD Universe, weather volition impact the behaviour of Pedestrians, with the onset of rainfall seeing them running for cover or attempting to shelter their heads with held objects and the density of pedestrians on the streets reducing chop-chop. In GTA Five and GTA Online, street gang presence volition exist significantly reduced during rainstorms.
Atmospheric condition in GTA Online
In Grand Theft Auto Online, the weather is defined by a pseudo-random schedule consisting of 55 weather condition changes spanning 384 in-game hours. In other words, the conditions cycle in GTA Online repeats every 12.8 real-life hours, and it changes 55 times in this interval — or rather, 54 times, considering the cycle starts and ends with the same weather type, "Partly Cloudy". These weather events can last between 120 real seconds and one real hour.
It never rains at night in Free Manner; withal, rain at night can exist seen in some jobs (e.g. Humane Raid - Deliver EMP) and during special events (e.one thousand. Halloween, Alien Egg mission). Rain at night in Free Mode may have been disabled because old consoles' performance was too poor to render the reflections of the standing water in a 30-player antechamber.
Rain at night is one of the two possible weather types (the other being snow) required for the Conflicting Tattoo event to spawn. GTA Online players could mostly only get the special UFO Tattoo legitimately during snowy weather, specifically because pelting at night is a near-impossible event. The only known legitimate way (but even so unverified) to enable rain at dark is through the Nazar Speaks fortune "I come across thunder and lightning!".
Conditions Schedule in GTA Online
[ {"conditions": "Partly Cloudy", "fourth dimension": 0}, {"conditions": "Misty", "time": 4}, {"weather condition": "More often than not Cloudy", "time": vii}, {"conditions": "Clear", "fourth dimension": 11}, {"conditions": "Misty", "fourth dimension": 14}, {"weather": "Clear", "time": 16}, {"weather": "Misty", "time": 4}, {"weather": "Clear", "time": vii}, {"weather": "Hazy", "fourth dimension": 17}, {"weather": "Partly Cloudy", "time": 21}, {"conditions": "Misty", "time": 4}, {"weather": "Cloudy", "time": 7}, {"weather": "Foggy", "time": fourteen}, {"conditions": "Cloudy", "time": 18}, {"conditions": "Partly Cloudy", "time": 0}, {"conditions": "Foggy", "time": vi}, {"weather": "Cloudy", "time": x}, {"weather": "Generally Clear", "time": 20}, {"atmospheric condition": "Partly Cloudy", "time": 8}, {"weather condition": "Drizzling", "time": nine}, {"atmospheric condition": "Partly Cloudy", "time": 12}, {"weather": "Misty", "time": five}, {"weather condition": "Partly Cloudy", "time": 8}, {"weather": "Raining", "time": eleven}, {"atmospheric condition": "Drizzling", "time": 14}, {"weather condition": "Cloudy", "time": 17}, {"weather condition": "Misty", "time": 4}, {"weather": "By and large Cloudy", "fourth dimension": 7}, {"conditions": "Foggy", "time": 11}, {"weather": "Clear", "time": xv}, {"conditions": "Mostly Clear", "time": 8}, {"weather": "Foggy", "time": iv}, {"atmospheric condition": "Partly Cloudy", "time": 9}, {"atmospheric condition": "Misty", "time": 4}, {"weather": "Mostly Clear", "time": 6}, {"weather": "Misty", "time": 4}, {"weather": "By and large Articulate", "time": 6}, {"conditions": "Raining", "time": 7}, {"atmospheric condition": "Drizzling", "fourth dimension": ten}, {"weather": "Partly Cloudy", "time": 12}, {"weather condition": "Misty", "fourth dimension": 4}, {"weather": "Partly Cloudy", "time": half dozen}, {"weather": "Cloudy", "time": 8}, {"weather": "Partly Cloudy", "time": xiii}, {"atmospheric condition": "Misty", "time": four}, {"weather": "Partly Cloudy", "time": 7}, {"weather": "Mostly Cloudy", "time": 12}, {"weather": "Partly Cloudy", "fourth dimension": 18}, {"weather": "Generally Cloudy", "time": 6}, {"weather condition": "Partly Cloudy", "fourth dimension": 18}, {"weather": "Clear", "fourth dimension": 1}, {"atmospheric condition": "Partly Cloudy", "time": 7}, {"conditions": "Raining", "time": 9}, {"conditions": "Drizzling", "time": xvi}, {"weather": "Partly Cloudy", "time": 17} ]
Selectable Conditions
In some game modes, particularly Multiplayer in GTA 4, some Jobs in GTA Online and default options for custom jobs created in the Content Creator, and Director Mode in GTA Five, the histrion tin choose what weather to accept active during their session.
These options give some officially assigned names to the weather:
GTA IV Multiplayer | GTA V Director Mode | GTA O Jobs (Creator) |
---|---|---|
Variable | Current | |
Articulate | Clear | Clear |
Brilliant | ||
Broken Deject | Clouds | |
Overcast | Overcast | Overcast |
Hazy | ||
Smog | Smog | |
Foggy | Fog | Foggy |
Drizzle | ||
Rain | Rain | Raining |
Thunder | Thunder | |
Xmas (snow) |
Types of Weather
Articulate

A freight railroad train passes on a pleasant mean solar day.
Articulate or Sunny weather occurs quite often in about cities, usually actualization daily in the 3D Universe. Sunny weather creates a "cheerful" temper, especially in locations such as Vice City and nigh areas in San Andreas. Sunny conditions is too commonly seen in the HD Universe. The tropical Caribbean island of Cayo Perico is near always depicted every bit a sunny paradise.
Overcast

Clouds looming over Vinewood, Los Santos.
Cloudy, Broken Cloud and Overcast weather is ane of the well-nigh common weather states in GTA, and it has featured in every game of the franchise. Cloudy conditions does not create a item temper and is considered a "default" weather condition state due to how oftentimes information technology occurs. Cloudy weather tin be seen pretty much everyday at some point, except in some places such every bit the desert, where clouded conditions may never take place. Cloudy atmospheric condition does not have much of a visual difference, as the heaven is however brightly lit during daytime, unlike foggy or rainy weather condition, and visibility is still loftier. Information technology generally occurs before or later rainfall.

Dusk in Blaine Canton, with a cloud partially obscuring the sun.
Hazy
The 3D Universe outset introduced players to visual shimmering heatwaves when the temperature reaches blazing highs, though this does not bear on the player's health in any style.
Sandstorm
A sandstorm is a atmospheric condition pattern first seen in Grand Theft Machine: San Andreas. They ascend when a gust front blows loose sand and dust from a dry surface. It occurs regularly only in Bone County and Las Venturas as it suits the climate. When sandstorms occur, visibility is severely restricted. Clouds of dust can be seen bravado and the sky's color changes to a dull brown. Sandstorms also have a physical impact on shipping, increasing turbulence, blowing them fiercely in random directions, which tin make flying treacherous. Pursuing Police Mavericks, and News Choppers will fly abroad when sandstorms occur and shipping will never spawn in the sky. Modest dust storms can besides occur in the Grand Senora Desert in GTA V, but are non as intense equally previous.
Fog
Fog and mist is common in both renditions of Liberty City, San Fierro, and the countryside of San Andreas, and very rarely in Vice Urban center. This can range from a low-cal fog to a thick bulletproof "pea soup" outcome where visibility is severely reduced. Foggy/misty weather can create an "eerie" temper, peculiarly in locations such as the remote San Andreas countryside.
Smog
Smog is often present in Los Santos in both GTA: San Andreas and GTA V. Radio stations based in that city volition accept DJs comment about the smog. A Redwood Cigarettes commercial mentions of a homo hinting the corporeality of pollution inside the areas.
" They say, living in Los Santos is the equivalent to smoking a pack a solar day. If that'southward the example, and so I want a choice in the thing! Then I chose Redwood! "
The presence of smog within the city suggests that Los Santos is very polluted. This does non adversely impact the player's health though.
Rain
Pelting or Drizzle occurs in most GTA games every three to v days, though this can vary depending on the climate. For example, in GTA: San Andreas, pelting mainly occurs in Los Santos, San Fierro, and the surrounding countryside. Rain can likewise occur in Las Venturas and Bone County, simply very rarely. GTA: Vice City first introduced realistic rain drops forming on the role player'southward screen as if they were literally in the protagonist's shoes. The 3D Universe introduced auto'south headlights reflecting the rain on the road which instantly resulted in senses of realism, making the game more than "alive" and increasing the atmosphere. The rainfall tin vary depending on how clear the skies are. Rain too affects the performance of many road vehicles, and tin dethrone handling and braking ability due to slippery roads. GTA Iv introduces new variable forms of rainfall including drizzle. In GTA 5 this is enhanced even further, with different intensity of rainfall being featured. It ranges from drizzle and sunday-showers, to torrential downpours.
Thunderstorm

An uncommon thunderstorm in Cayo Perico in Chiliad Theft Auto Online.
Thunderstorms are a less common occurrence. Heavy rainfall results in occasional thunder and lightning, which, if supported, causes controller vibration, to increase the sense of realism. GTA V likewise introduced rendered forked lightning bolts in the heaven during thunderstorms, every bit opposed to the sky simply "lighting up" as sheet lightning in previous games. During severe storms, the xanthous light on traffic lights volition continuously flash, indicating that the power has been switched off.
Snow
Snow is first introduced in GTA: San Andreas, during the mission Saint Mark'southward Chophouse, while the player is in Liberty City. The snowfall was also slightly featured in the PlayStation Portable version of Grand Theft Auto: Liberty Metropolis Stories while doing the Automobile Salesman side missions. Snowfall reappears in GTA V, where it is always present in the midwest Country of North Yankton during the events of Prologue, and later in Bury the Hatchet which takes place during a light snowstorm.
Snow makes regular appearances in M Theft Auto Online, usually as Holiday Gifts in late Dec, where the unabridged southern San Andreas expanse is blanketed in snow and light snow showers are common. Vehicle traction is significantly reduced (more and so than during rainfall) when snow is present.
The player can turn snowfall on in Los Santos and Blaine County in Managing director Fashion, however this snowfall does not settle and volition non provide a "blanket of snowfall" effect.
Vehicles that are nowadays during snowfall will have their external surfaces covered in large patches of snow. Unlike the vehicles in North Yankton, which accept the patches of snow present on the models themselves, the snow which accumulates on vehicles in GTA V and GTA Online appears to exist mostly dynamic decals.
Mission Scripted Atmospheric condition
While almost missions in the games have place in the standard timecycle and therefore accept random weather possibilities, some missions may have their atmospheric condition pre-scripted for dramatic effect, or in some cases, increased or reduced difficulty. eastward.yard. During the Cayo Perico Heist, a thunderstorm may be present and Pavel will advise that information technology volition reduce the enemy effectiveness as their vision and hearing volition be dumb.
Examples of pre-set atmospheric condition
M Theft Car Four
- The Main and the Molotov The thunderstorm which appears during this mission is scripted.
- A Revenger'south Tragedy The 2nd one-half of the mission(After Dimitri kills Pegorino) have been fix in rain to create a dark and deplorable theme.
Thou Theft Auto Online
- A Superyacht Life - Bon Voyage Always gear up to heavy Thunderstorm
Glitches
- At that place is a glitch in 1000 Theft Automobile: San Andreas in which Tierra Robada uses the countryside's conditions patterns, despite being a semi-arid region. Thus, it may rain merely sandstorms would never occur.
- The PC version of Grand Theft Auto: San Andreas brightens the country equally if it's daytime and had an incorrect reddish sky during a thunderstorm in the countryside. This is because the PC version had an incorrect timecyc.dat which causes the game to set incorrect sky colours and ambience lighting at 8 PM (twenty:00) during rainy weather condition in the countryside.
- A glitch occurs in G Theft Auto: Vice Urban center Stories whereby the water levels rise in stormy weather condition to such an extent that low surfaces such as jetties and some roads tin become slightly submerged and sometimes force Victor into the swimming animation by only standing on them.
- In G Theft Auto V rain tin can sometimes appear even if the actor is in a tunnel or interior location.
Trivia
- The Xbox port of Grand Theft Car Iii and Grand Theft Auto: Vice Urban center had a different rain droplets on screen than on the PlayStation ii which had a dynamic experience to it and it moves when the camera turns to the left or correct.
- Pelting was noticeably rare in the original PlayStation Portable release of 1000 Theft Machine: Vice City Stories. Rain/storms generally occurred less often than they did in preceding games, and clouds were less commonly seen. This was rectified in the PlayStation 2 port; pelting and storms occurred more regularly, and clouds were also seen more than often in the sky, making the atmospheric condition more similar to past games in the series.
- GTA San Andreas is the just game in the 3D Universe where rain volition clean dirt off the player's vehicle. Vehicles driven by NPCs are unaffected however.
- On weaker systems, pelting tin can significantly bear on the frame rate of the game, especially in Grand Theft Auto: San Andreas and Grand Theft Automobile IV, sometimes making it very low.
- Due to the outdated GPU on the PlayStation 2, the timecycle on the PlayStation 2 version of 1000 Theft Motorcar: San Andreas is rendered differently than that of other versions. This results in a unique (but not necessarily realistic) timecycle. For example, midday skies on the PlayStation ii are oft greenish-bluish, while on the PC and Xbox versions they are sky-bluish. Other noticeable examples are during belatedly afternoons in Los Santos in which the sky turns into a deep intense orange colour, while on both PC and Xbox the sky has a much clearer "xanthous" tint to it.
- In The Lost and Damned, the sky during the daytime is always a light or dark orange, and is dark blue during the night, to fit in with the game'south more sombre tone. By dissimilarity, sunrises in The Ballad of Gay Tony usually have a pink tone.
- In the beta of GTA IV, snow may take been part of the weather, but this was removed during evolution.
Source: https://gta.fandom.com/wiki/Weather
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